Dynamic ray tracing on Lagrangian manifolds
نویسندگان
چکیده
منابع مشابه
Ray tracing of dynamic scenes
In the last decade ray tracing performance reached interactive frame rates for nontrivial scenes, which roused the desire to also ray trace dynamic scenes. Changing the geometry of a scene, however, invalidates the precomputed auxiliary data-structures needed to accelerate ray tracing. In this thesis we review and discuss several approaches to deal with the challenge of ray tracing dynamic scen...
متن کاملLagrangian Systems on Hyperbolic Manifolds
This paper gives two results that show that the dynamics of a timeperiodic Lagrangian system on a hyperbolic manifold are at least as complicated as the geodesic flow of a hyperbolic metric. Given a hyperbolic geodesic in the Poincaré ball, Theorem A asserts that there are minimizers of the lift of the Lagrangian system that are a bounded distance away and have a variety of approximate speeds. ...
متن کاملGPU-based Ray Tracing of Dynamic Scenes
This paper presents the design and implementation of a GPU-based ray tracing system for dynamic scenes consisting of a set of individual, non-deformable objects. The triangles of each object are organized in a separate Kd-tree. A bounding volume hierarchy (BVH) is built on top of these Kd-trees. The BVH is updated and uploaded into GPU memory on a frame-by-frame basis, whereas the Kd-trees are ...
متن کاملDynamic Acceleration Structures for Interactive Ray Tracing
Acceleration structures used for ray tracing have been designed and optimized for efficient traversal of static scenes. As it becomes feasible to do interactive ray tracing of moving objects, new requirements are posed upon the acceleration structures. Dynamic environments require rapid updates to the acceleration structures. In this paper we propose spatial subdivisions which allow insertion a...
متن کاملParallel Processing of Ray Tracing on GPU with Dynamic Pipelining
Аbstract—This article describes the technologies of parallel processing of ray tracing using central processing unit (CPU) and graphics processing unit (GPU). The one problem of parallel processing of ray tracing is imbalance among the pixels computation which leads to performance degradation. A serious disadvantage of ray tracing is performance. Other algorithms use data coherence to share com...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Geophysical Journal International
سال: 1984
ISSN: 0956-540X,1365-246X
DOI: 10.1111/j.1365-246x.1984.tb02840.x